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Neuromancer
Neuromancer










Once he’s on board, the four of them-Armitage, Case, Molly, and Riviera-travel into space, first to Zion and then to Freeside, where their mission really begins. Next, the group travels to Istanbul, where they recruit/kidnap Peter Riviera, a psychopath who has implants that allow him to create life-like holographic hallucinations. Case works behind the scenes, creating a virus that can break through Sense/Net’s digital defenses, while Molly acts as the muscle, physically breaking into the building and stealing the construct.

neuromancer

The trio travels to the Sprawl, where they pull off their first mission-extracting the late Dixie Flatline’s construct from the libraries of the corporation Sense/Net.

neuromancer

Armitage promises to restore Case’s nervous system, allowing him to jack into the matrix once again, and Case immediately signs on. Molly is a razorgirl who works for Armitage, a mysterious ex-military point man, whose secret and shady employer has tasked him with assembling a team to carry off a series of heists. He still loves her, and gives her what little money he has, but when he returns to the coffin where he stores trafficked goods, he realizes she’s stolen some important data that he had been hoping to sell to pay his debts.Ĭase’s luck changes when Molly approaches him. He runs into his ex, Linda Lee, who he introduced to drugs during their brief relationship. Drug-addicted and indebted to his employers, Case is aware he does not have much time left before his lifestyle catches up with him. Case hoped to find a cure in Japan, but ran out of money, and now lives on the edge of society. Case misses his old job, but was forced out after stealing from his bosses, who punished him by destroying his nervous system, preventing him from ever jacking into the matrix again. Case, a former console cowboy, now works as a middleman for smugglers and drug dealers.












Neuromancer